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0007
Color Blind -- Please Help
basnw5
My brother and I really like the game but are both color-blind. We can't see the clues to complete quests and challenges. Is there a way to edit the colors to make it friendlier for people like us
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Hi! Thanks for writing up this request! Would you be able to tell me what varietal of colorblind you are?
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I'm Red-Green Color Blind
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There are 4 types of red-green colorblind, do you both know the names of the ones you have? https://en.wikipedia.org/wiki/Color_blindness
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Either Deuteranomaly or Deuteranopia
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an idea that came up in discord would be something like gui.colors{Username: "#9B9B9B", Location: "#1EFF00", key: "#00FFFF", value: "#FF00EC"} that way people can adjust their colors as needed
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gui.colors{a:"color",b:"color",A:"color"} would probably be a better scheme, since there's no way to tell in manually colored output if something in cyan (N) color is meant to be a key, or just meant to be in cyan. Tying that to "key" is misleading. But this is def a good idea.
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+1 on `5gui``A.``Lcolors` -- not only would it help with color blindness, but could be gr8 memez for faking screenshots :p
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Another colourblind person chiming in here, a quick online test suggests I'm strong deuteranopia, my main struggle is with the light blue of the keys, and the slightly darker blue of standard text, just a simple gui. option where you can swap the default colours would solve it for me, still playing just takes some scanning!
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Here is the skeleton of a script to change some colors for you -- in this case changing manual key-colored things from cyan to orange (this won't alter auto-colored things, sadly) function(context,args) { // scriptor:#s.dtr.man var x=args.scriptor.call(args); var parse=false if(typeof x!='string') { x=JSON.stringify(x) parse=true } x=x.replace(new RegExp('`'+'N','g'),'`'+'F'); // see dtr.man{page:"$.colors" for a list of colors // you can add other replacements here if(parse) { x=JSON.parse(x) } return x; } And then you'd call it like whatever.you_name_it{scriptor:#s.the_script.you_want_to_call, any:"other", args:"you", want:"go", here:true}
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One potential problem with arbitrary color remapping is it makes it much harder to discuss things about the game. i.e. "I got a green upgrade!". Great, that means nothing if someone has 0 remapped to green and 2 remapped to purple. So perhaps having a few preset color schemes that anyone can switch between would be best -- then people can check other schemes to see what colors will look like (useful for designing artwork, etc)
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Hello thread! Sorry for the slow reply. I plan to fix this with a color spectrum shift similar to how hardline works. Setting individual color changes is cool, but is a larger change and will likely lead to more supportability requirements. This is why I request that people posting with their colorblindness be specific about their flavor. I'll try to tackle this in the next client updates if I can fit it in. Affected players will be able to check out the changes in the 'edge' build in steam once they are available. For more specific implementation details and to answer questions answer questions before the come up, I'll be changing the colors for normal operation AND for hardline. Both will have separate color schemes for colorblindness. Stay tuned! Sean
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Also thanks to all those that replied to this. It's good to know impact and to hear suggestions.
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