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0000
How to add user scripts?
bddar7
How do you make scripts you can use? I've looked in game and at the files but don't see how.
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Script creation is off right now because the in-game editor is not hooked up: https://www.hackmud.com/forums/bug_reports/scripting_is_currently_disabled Previously you would edit scripts with notepad & on-computer text editors. The scratch pad and script editing will most likely come in the same build.
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I'm glad you're interested in it though! (the whole game has been written in the scripting environment that will be available to you, so you know it'll be robust)
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Ahh Okay, sounds good, any idea when the new build will be up?
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Yeah the game is really interesting, I haven't stopped all day haha. Can't wait till it is back up so i can try it out.
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depends on how much I cram into it! I have a bunch of tutorial progress blocking-type fixes to get in before I get to the script editing. But it's definitely up there on the todo list. :)
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Yeah the game is really interesting, I haven't stopped all day haha. Can't wait till it is back up so i can try it out.
jchains
{160411.1352}
haha nice! Yep, excited for you to get to try it as well! Read up other places on these forums for some of the special sauce in the scripting.
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script editing is enabled again.
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So once I've made a script, where do I put it so that I can access it in-game?
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So once I've made a script, where do I put it so that I can access it in-game?
puck
{160413.2001}
Use the #help menu to learn about the # commands. #edit <scriptname> copy in your code then #up <scriptname> to upload
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Are there any examples on code usage? I've tried making one as a test that would show my balance, it was created but when I run I get the error " Unexpected token . at :1:43"
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Are there any examples on code usage? I've tried making one as a test that would show my balance, it was created but when I run I get the error " Unexpected token . at :1:43"
jchains
{160414.0341}
Here's what that one would look like: function (context, args} { return #s.accts.balance(); }
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Ahh yes that works! What about accts.transfer? I've got it to say security level 2 but when trying to put it like it would be put in game it says unexpected token :. Also Does it go 1 = NullSec to 5 = Fullsec? Also is there a way to like get someones name or bank balance? Or get them to run a script and then take the information from that script? Like to get their sys.loc.
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Ahh yes that works! What about accts.transfer? I've got it to say security level 2 but when trying to put it like it would be put in game it says unexpected token :. Also Does it go 1 = NullSec to 5 = Fullsec? Also is there a way to like get someones name or bank balance? Or get them to run a script and then take the information from that script? Like to get their sys.loc.
jchains
{160414.0925}
function (context, args} { return #s.accts.transfer(args); // pass the arguments through } no: 0-NULL to 4-FULL yes yes yes yes and yes
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For those coming here for an answer much later than the initial poster, use #dir.
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