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0003
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[Request] Remove scripts.ensure_*sec
bpn7tm
Now that sec levels are declared via #ms.whatever.whatever, rather than inferred dynamically, `Fscripts`.`Lensure_highsec`, `Fscripts`.`Lensure_midsec`, `Fscripts`.`Lensure_lowsec`, and `Fscripts`.`Lensure_nullsec` no longer serve any purpose, other than to take up space in `Fscripts`.`Ltrust` (and confuse newer players). Removing them should not break any existing scripts, because they have no useful return value; getting an error for no such script should not break any scripts.
archived
implemented
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Not sure about a hard remove. I think just a remove from `Fscripts`.`2trust` would be better.
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I disagree with this somewhat. I think it's important for there to be "empty" scripts that you can use to ensure seclevels with. It makes your intentions inside the code clear, it's not possible for someone to snipe it and kill your parse time (as opposed to doing it on no-such-script) and iirc having the script be there and return nothing is better for parse than no-such-script. I second what skiilaa said -- remove it from `Fscripts`.`Ltrust`, but keep it in-game.
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You can still use #ns.scripts.ensure_nullsec() even if the script doesn't exist. It might hurt parse time a bit, or it might not (metrics unclear, need more data).
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This has been implemented. :heartmud:
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