◢███◤      ◢██◤                            ◢██◤                            
     ◢██◤       ◢██◤                            ◢██◤                             
    ◢██◤       ◢██◤                            ◢██◤                              
   ◢██◤       ◢██◤                            ◢██◤                               
  ◢██◤       ◢██◤                            ◢██◤                                
◢███◤       ◢██◤                            ◢██◤                          ◥██◣   
◥███       ◢█████◣    ◢████████◤ ◢███████◤ ◢██◤ ◢██◤                 ◢██◤   ██◣  
 ███      ◢███████◣        ◢██◤ ◢██◤ ◢██◤ ◢███████◤                 ◢██◤    ███  
 ███     ◢██◤  ◢██◤ ◢████████◤ ◢██◤      ◢█████◣                   ◢██◤     ███  
 ███    ◢██◤  ◢██◤ ◢██◤  ███◤ ◢██◤ ◢██◤ ◢██◤◥███◣                 ◢██◤      ███  
 ◥██   ◢██◤  ◢██◤ ◢████████◤ ◢███████◤ ◢██◤  ◥███◣               ◢██◤       ███◣ 
  ◥██◣                                                          ◢██◤       ◢███◤ 
                                 ◢███◤ ◢███◤ ◢██◤  ◢██◤ ◢█████████◤       ◢██◤   
                                ◢█████████◤ ◢██◤  ◢██◤ ◢██◤  ████◤       ◢██◤    
                               ◢██◤◢█◤◢██◤ ◢██◤  ◢██◤ ◢██◤   ███◤       ◢██◤     
                              ◢██◤   ◢██◤ ◢████████◤ ◢█████████◤       ◢██◤      
                             ◢██◤   ◢██◤ ◢████████◤ ◢█████████◤      ◢███◤       

0000
[Idea] Dynamic Subscripts
hxq65s
`DPLEASE ARCHIVE THIS` Would be neat if we could have dynamic subscripts, maybe it would work something like `C#fs.call("scripts.fullsec", { sector: "FORM_ALPHA_0" })`. Calling a script with the wrong security level would just return the error we already have for wrong a security level. Code: `Cfunction (c, a) {` `C return #fs.call(a.script)` `C}` CLI: `A>>``Cswan``A.``Ltest` `A{` `Nscript``A: ``V"``Ftrust``V.``Lme``V"` `A}` `DFailure` Security level guarantee failed: subscript `Ftrust`.`Lme` 0 < `Cswan`.`Ltest` required 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The only reason I can think of for this not being a thing is a technical reason, that being the game has to dynamicly grab the dependency in the middle of runtime rather than at the start of runtime. Less script run time is a fine trade off for dynamic subscripts imo.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
this is the standard string-to-scriptor request that's been around forever.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -